![]() ![]() Nether ambience plays while the player is in the Nether. Minecraft: Nether Update (Original Game Soundtrack) No. I have tried everything to make my custom structure spawn in my custom dimension : I made the spawn rate 100, I made sure it didn't spawn underground, I made sure the structure file was correct, I made it so it could only spawn on. These music tracks play while the player is in the Nether Wastes. Hello everyone I am new to MCreator so I am sorry if this is a common and fixable issue. The following mobs are naturally spawned here: Nether fortresses and bastion remnants are present as well. Most of the Nether’s residents can be found throughout the maroon-tinted wasteland including: Ghasts, zombified piglins, magma cubes, striders, piglins and the occasional enderman. Gravel and soul sand are found among its coastlines. Blobs of nether quartz, nether gold ore, and blackstone generate in the wastes (where ore is most visible) with the more rare Ancient Debris found unexposed within the terrain. It has extensive lava seas with glowstone blobs hanging from the ceiling. Minecraft 1.18.2 ( Not tested on 1.16.The Nether wastes is a barren biome composed of mostly netherrack. ![]() Step 4: You should notice that trees will spawn in the single biome type generation but not the default world type generation. Step 3: Go back to the title screen and make a new world this time for a single biome world type. Step 2: Locate a red biome called mctoolkit:maple_forest This is what happens when the biome generates in the default world type. This is how it should look normal and will generate fine with single biome world type generation. Proof: Example of single biome world generation type MCreator 2022.1 Minecraft 1.18.2 ( Not tested on 1.16.5 ) Example workspace. ![]() The workspace is already set up for 100 so it should not be too far from where you spawn in the world, if not then just use the /locate some and it should not be too far from your location. Step 3: Go back to the title screen and make a new world this time for a single biome world type. I suggest for testing to also increase the biome to something like 100 for wight as its also really hard to find any biome with a weight of 10, actually, it's so rare there may only be like one biome on the entire map generation if your lucky at 10, setting it to 100 seems to spawn it near spawn regardless. The trees have generation conditions but like I said the log piles and cabins don't use any conditions and do generate in the single biome generation type but not in default generation. even if I set the ground to grass the trees will not spawn in the. You need to create a structure, as the previous comments suggested, and you need to make the structures spawn in your custom biome, you also need to set it so that it will spawn underground (everywhere in nether like gen is classified as underground). ![]() I noticed the bug today I mentioned it on discord however you should be able to use the workspace below to confirm the issue. MaxiMusMega, I have the same problem with trees not generating in my nether world type gen for a dimension, but trees are not spawning, I have it set to 2 trees per chunk, and the trees are set to generate in My custom biome that spawns in hte dimension. You may not use custom trees from your biome in a nether type dimension, as they will not spawn. I have log piles and a cabin that don't use any generation conditions and even they do not spawn in the default world type. I will attack screenshots as proof, it should work with any structure. Im making a dimension mods needing nether generation and one my biome have a top layer of block x and a lower layer of block y, then the normal dimension block. It seems like structures don't properly generate in the default world type, however, they do generate in a single biome world type. ![]()
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